Hyperscena's production agent assembles a complete multi-track edit from your brief and your footage — clips, voiceover, captions, music, brand overlays. Then it hands you the timeline. Nothing it makes is locked.
No card required · 3 free renders · 1080×1920, 1080p, 4K
On the left, what came off the card: twelve unsorted selects, flat picture, no mix. On the right, the agent's first pass — six clips on the beat of the voiceover, warm grade, captions inside the safe area, logo where the Brand Kit puts it. Both are the same timeline; you take over at any point.
Not a black box that spits out an MP4. The agent writes to the same multi-track timeline you edit on — colour-coded lanes for video, voice, captions, music, brand and effects. Drag, trim, replace, re-grade. Version every state and restore any of them.
Hover a lane on the left to inspect it
Footage, stills, voice notes, a Brand Kit. Or connect a folder and let the agent pull what it needs.
Format, length, tone, language, platform. The agent asks only what it genuinely needs.
Tracks appear one by one with every step named — pull_asset, batch_edit, push_asset. No hidden moves.
Take over the timeline, run preflight, export per-platform masters and variants in one pass.
This is the first thing the agent does with your brief: work out the tracks, the runtime and the cost before touching a single frame. Type something real and watch it plan.
It narrates every decision in plain language, exposes each mechanical action as a step tag, and asks before spending render credits. You can stop it mid-build.
Collapsible thought blocks show why a clip was cut where it was — expand when you want the argument, ignore when you don't.
"Mute originals on all clips", "shorten every caption to 6 words" — one instruction, applied across the timeline, undoable in one step.
Every agent pass writes a new version. Compare v3 and v4 side by side, restore either, keep the notes.
Colours, fonts, logo placement and safe areas come from your kit — the agent never invents a look you didn't approve.
Loudness, caption overflow, aspect-safe crops and duration limits per platform, checked before you burn a render.
Comment on a clip, assign a fix, review a version. The agent reads the thread and picks up the note.
Pick a project to see the brief it came from and the timeline the agent built.
Ship creative volume without a queue.
Assembly cut done before the edit starts.
A full post team in one window.
On-brand by construction.
Prices exclude VAT. Render credits roll over for 30 days. Cancel any time — your projects and exports stay yours.
"The agent gives me a stringout that's genuinely 80 % there, and I finish it like any other timeline. That's the part nobody else got right."
"We went from 4 ad variants a week to 30. Same two people, same footage, and the brand kit is applied correctly every time."
"It tells me what it did before it does the next thing. I stopped babysitting the render and started reviewing cuts."
No. Hyperscena edits your material — your footage, your voice, your brand. Generative pieces (b-roll, voiceover, motion graphics) are optional layers you approve, and they land on the timeline as normal editable clips.
Yes. Export an XML/AAF timeline with your media, or a finished master. Nothing is trapped in the tool.
1080×1920, 1080×1350, 1:1, 1080p and 4K landscape. Per-platform variants are generated in one render pass with safe areas checked.
The interface ships in English and Russian. Voiceover and captions cover 20 languages, with word-level timing you can correct by hand.
Never. Your media and projects are not used for training. Studio plans add an audit log, SSO and regional storage.
You see each step as it happens and can stop the build. Every pass is a version, so restoring the previous cut is one click — and manual edits survive the next agent pass.
Start on the free plan — full timeline, full agent, three renders. No card.